Dead frontier map original9/10/2023 In order to achieve its fastest kill-time, a weapon often needs to deliver consecutive Critical hits the more Critical Hits needed, the lower the odds of this happening.Though it may seem that a Very Slow weapon (which strikes once per second) will take two seconds to kill a zombie with two hits, in fact it will take only a single second: the first blow lands after 0 seconds, and the next blow lands one second later. Speed becomes an issue only when calculating when the next blow/shot will strike. No matter what the speed of a Looting Weapon, the first blow or shot strikes instantly. There are a few things to keep in mind while examining these charts. For this reason, once a student has found a weapon that serves well in a particular zone, it often makes sense to skip over other weapons until moving to the next zone. This illustrates an essential premise of Scientific Minimalism: Dead Frontier is like a series of plateaus.Ĭomparing effectiveness in different zones, students will see that upgrading to new weapons often yields only marginally better performance within zones, but certain weapons will show markedly improved performance in the next zone. We have organized the zombies according to the the zones in which the first appear. The charts below focus on the effectiveness of Looting Weapons, in terms of how many shots fired, in how man seconds, are necessary to kill local zombies. Weapon Effectiveness tends to be judged by Damage Per Hit, Damage Per Second, and Knockback the latter two are dependent on Firing Speed. Over-Damage Impact on Damage Per Second.Weapon Damage Per Hit With and Without 35% Damage Boost.Looting Weapons vs Black & White Zone Zombies.
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